Work ✖ Experience ✖ Exploration
Since 2013 -
Since 2013 -
Visual Effect: Crowd, Gun Hit Effect, Dust
Escape From Veltegar
Season 1 | Episode 1
Visual Effect: Fire, Gas, Explosion, Dust, Snow, Ocean Water, Dragon Breath, Crowd.
Dragons Race To The Edge
Season 3 | Episode 1,2,5,8,9,12
Season 4 | Episode 2,5,7,11,12,13
Visual Effect: Fire, Gas, Explosion, Dust, Shatters
Troll Hunters
Season 1 | Episode 1,15,17
Visual Effect: Fire, Cloud, Transistion
Technical Art: Optimization, Sequencers, Gameplay Blueprint
Visaul Effect: Volumetric Cloud (Realtime)
Technical Art: Optimization, Time Transistion Gameplay Blueprint
Credit: Optimization, Virtual Production, Projecting Research and Technical Support
Credit: Virtual Production, Projecting Research and Technical Support
Credit: VFX Lead, Fire, Character Ability, Dust, Smoke, Ocean, Water, Crowd Effect.
Personal Project | Real-Time Physical Based Animation Research
All the animation is using noise and random numbers to control navigation, movements and body bouncing.
This crazy get away shot I made it for my personal project 'Star Express Animation TV Series'.
Environment Design in Unreal Engine 5.1, cockpit model in Blender 3.3 This cockpit I made it for my personal project 'Star Express Animation TV Series'. The spaceship Milestorm.
Responsible for all aspects in clude, character design, modeling texturing, rigging, pose, shader and render. Lnke to Artstation for more Art Details.
Four years of experience teaching Real-Time Engine VFX at Moonshine Studio workshops and Shih Hsin University Media Department, including consultancy support for students’ final graduation projects.